The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. Doing so involves several steps and conditions. To activate a scroll, a spellcaster must read the spell written on it. Most scroll cases are inscribed with magic symbols which often identify the owner or the spells stored on the scrolls inside. ![]() (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll holding more than one spell has the same width (about 8 ½ inches) but is an extra foot or so long for each extra spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. An area about 8 ½ inches wide and 11 inches long is sufficient to hold one spell. Using a scroll is basically like casting a spell.Ī scroll is a heavy sheet of fine vellum or high-quality paper. The writing vanishes from the scroll when the spell is activated. A spell on a scroll can be used only once. These numbers assume that the creator is a cleric, druid, or wizard.Ī scroll is a spell (or collection of spells) that has been stored in written form. ![]() ![]() Table: Number of Spells on Scroll Scroll Type
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